- Further explorations of use of structure in combat
Use of structure in
- Power generation
- Control of opponent in tie-ups
- Structural manipulation to steal balance, disrupt power and effect takedowns
Power Generation and Grounding
- Revisit the 3 things you can hit someone with [Demo each power modality]
- The earth
- Gravity
- Momentum
- Use of structure to generate momentum with and without Ground Reaction Force (GRF)
- Rotor - most basic mode of power commonly seen in almost all martial arts
- Ball - hand-slapping conditioning drill
- Wave - Reciprocal wave striking drill w/ fists, elbows, shoulders
- Spiral - most difficult: eg. Chen taiji
- Applications of power generation w/ GRF
- Zero-inch strikes, a.k.a. from extremely close range
- Massive upgrade to striking power overall
- Explosiveness for takedowns and movement
- Applications of power generation w/o GRF
- Strikes when out of structure, eg. cold-cocked or when flying
- Grounding a ballistic bodypart for incidental, improvised striking
Manipulating Structure
- Basics of standup grappling
- Revisit Bee Sting/Marionette drill
- Deform the sweater
- Create lines of tension
- Fire across them for results
- Global-Local-Global: The basis of 'internal' martial arts methodology
- Pummelling drills
- Three flavours of pummelling at three levels of intensity - technical, medium, hard
- Neck pummelling
- Body Pummelling
- Grip Fighting - MOST COMBAT WILL HAPPEN HERE
- Principles of Takedowns
- Stance integrity - Triangle point principle, attacking and defending
- Joint integrity - Function, Dysfunction, Hyperfunction
- Force Couples - Locking and Driving
- Joint Centres of Mass, Joint Force Systems - Dominate the Centre to Control the Fight
- Technical takedown freeform drilling
- Integrating striking and takedowns
- Global-Local-Global principle
- Use of strikes to dissolve resistance
- Use of strikes to manipulate structure
- Brief intro to leg-fighting in grappling
- Trips
- Sweeps
- Reaps
- Posts